Hi I have made this team especially for region battles. This team has one me alot of shoddy battles, and is a very very great team. I have one 3 times the amound of how much i have lost, (37-12) but the losses more mostly from shell smash pokemon...but ofcourse my scizor has taken pretty good care of that at times with banded bullet punch.
EV's: 252 def, 252 sp.def, 4 atk
Moveset: Stealth Rock, Ice Shard, Earthquake, Rapid
Donphan is a really good pokemon. It can annoy alot of the leads, because it has stealth rocks and rapid spin. If it's opponent is a pokemon with stat changing moves like Swords Dance, Donphan will have no problem. He will simply eq until the oppononent has attacked him and when he is remained with 1 HP left he will finish him off with Ice Shard. In a situation where Donphan's Ice Shard will not take it out, the opponenet is a special attacker, I will scare it off by bringing Blissey. It can seismic toss and then wish so donphan will get all it's HP back. And plus, with maxed out sp.def, Donphan is pretty dangerous and lasts long in the game with the help of Blissey
Roll: Assist + sp.def wall
Ability: Nature Cure
EV's: 252 sp.def, 252
Moveset: Wish, Protect, Heal Bell, Seismic
Simply put, Blissey is the shit. Everytime the opponent has a sp.atk on, I will wish, and when he brings out a physcial attacker, I will switch out and 357 hp will be restored to any of my other pokemon (357 hp is 50% of Blissey's hp when using wish). I will do the same strategy when using heal bell as well. Seismic Toss is just a back up attack when needed. Protect is needed to restore some hp and scout what moves the opponenent has or when not sure to see if it's a sp.atker or phys atker
Roll: Stall + Sp.def Wall
EV's: 252 sp.def, 252 hp, 4 def
Moveset: Nasty Plot, Scald, Yawn, Slack Off
Yes, I have 2 sp.def walls. But with 197 def and 384, Slowking can take physical attacks pretty well. Yawn is pretty useful, and with the regenator ability and slack off, slowking is tough to take out and wish is barely a needed move for him except in an emergency situation. Nasty Plot is to be used right after Yawn, whether the opponent switches or not. Scald does massive damage after atleast 2 Nasty Plot and burning physical attackers is great.
Roll: Special sweeper + stall
Ability: Volt Absorb
EV's: 252 Speed, 128 sp.atk, 124 sp.def, 4 def
Moveset: Substitute, Calm Mind, Thunderbolt, Shadow Ball
Raikou is really amazing. And so is his Volt Absorb When Raikou has set up, it is pretty much game over. Enough said.
Roll: Physical Sweeper + Switcher
Item: Choice Band
EV's 252 atk, 252 hp, 252 sp.def
Moveset: Pursuit, Bullet Punch, Superpower, U-turn
Scizor is one tough pokemon to handle. He will keep on U-turning out of battle and will bullet punch those fast pokemon and will pursuit those psychic types whoe try to run away. Superpower is a key move in emergencies. Scizor does it all. And with Blissey, this Scizor wont be going away any time soon.
Roll: Late Game Special Sweeper
Ability: Flash FIre
Item: Choice Scarf
EV's: 252 sp.atk, 252 spd, 4 hp
Moveset: Eruption, Fire Blast, Focus Blast, Extrasensory
This guy is usually teh late game sweeper. Once I cam back from a 4-1 defacite to win the game 1-0. I simply just use Eruption. Although eruption wouldn't be a very good option when Tyranitar/sandstorm is on. Sometimes I don't even need to use him to win battles.