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dialga3021
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PostSubject: Gym Leader ground team   Sat Nov 30, 2013 5:30 am

so yeah i am a gym leader on pokemon showdown in a league but not sure if my team is up to scratch on fending off people so i would like to know from you guys any improvements i could make

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
IVs: 30 Atk / 30 Def
- Slack Off
- Earthquake
- Stealth Rock
- Ice Fang

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 6 SAtk
Bold Nature
- Toxic
- Recover
- Scald
- Infestation

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 6 SDef
Impish Nature
- Substitute
- Protect
- Toxic
- Earthquake

Excadrill @ Shuca Berry
Ability: Mold Breaker
EVs: 6 HP / 252 Atk / 252 Spd
Adamant Nature
- Earthquake
- Rock Slide
- Shadow Claw
- Rapid Spin

Rhyperior @ Assault Vest
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 6 SDef
Brave Nature
IVs: 0 Spd
- Earthquake
- Stone Edge
- Hammer Arm
- Ice Punch

Landorus (M) @ Choice Scarf
Ability: Sand Force
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
- Focus Blast
- Hidden Power [Ice]
- Earth Power
- Sludge Wave
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PostSubject: Re: Gym Leader ground team   Sat Nov 30, 2013 8:32 am

well like most ground teams you are weak to ice and grass moves making pokemon like bulky celebi a pain to deal with. I see 3 pokemon with the same stat spread so thats a bit redundant. So perhaps you can give camerupt a try since it has good synergy with gastro and gliscor. It can dish out fire moves to roast things like celebi although you might want to practice with it first since its kinda slow and is extremely weak to water. Nidoking is also great because of its excellent coverage since you dont really have a sweeper besides lando. Diggersby is a great pokemon to try with huge power and since your ground mono, there wont be any steel or rock types to block its quick attack. Chomp is a great sweeper too once you get its checks out the way and it can even fill in as your mega pokemon if you want. Finally, theres seismetoad which can abuse rain dance or act as a more offensive gastro with water absorb. ground has some nice options so i hope that helps.

nice to see you back btw Razz

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dialga3021
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PostSubject: Re: Gym Leader ground team   Sat Nov 30, 2013 11:36 am

thx ito, its great to be back aswell Razz i will try out some of these and who knows i might actually be alright at competitive battling
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PostSubject: Re: Gym Leader ground team   Sun Dec 01, 2013 3:16 am

ok so i adjusted my team slightly and i ended up with this

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
IVs: 30 Atk / 30 Def
- Slack Off
- Earthquake
- Stealth Rock
- Ice Fang

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 6 SAtk
Bold Nature
- Toxic
- Recover
- Scald
- Infestation

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 252 Def / 6 SDef
Impish Nature
- Substitute
- Protect
- Toxic
- Earthquake

Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Earthquake
- Quick Attack
- U-turn
- Return

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
IVs: 0 Spd
- Earthquake
- Stone Edge
- Swords Dance
- Dragon Claw

Landorus (M) @ Choice Scarf
Ability: Sand Force
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
- Focus Blast
- Hidden Power [Ice]
- Earth Power
- Sludge Wave
i know it still has a huge weakness to grass but i gave camerupt a try and it didnt work out
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PostSubject: Re: Gym Leader ground team   Sun Dec 01, 2013 4:49 am

What did you replace with camerumpt?

Gastrodon's EVs should be switched to 252 HP / 252 Sp Atk / 2 Def / 2 Sp Def
Also, to cover the grass weakness, make gliscor less bulky and go for a more offensive approach such as:
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 Atk / 184 HP / 72 Spd
Adamant Nature
- Swords Dance
- Earthquake
- Aerial Ace
- Sky Uppercut

However, if you really care that much about it being bulky, give it roost instead of protect/substitute.
I've never recommended the use of choice items, so maybe an Assault Vest for Diggersby? IDK
As for Lando, looking at the EVs, how did you get 6 / 252 / 252? Anyways, Assault Vest would be perfect for it at least.
As for Garchomp, maybe switch out dragon claw for fire fang or something to cover grass or ice? Dragon type has been nerfed in this gen a lot anyways.
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dialga3021
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PostSubject: Re: Gym Leader ground team   Sun Dec 01, 2013 8:35 am

the problemj with fire fang on grachomp is that it is extremely weak and can be very inaccurate at times
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PostSubject: Re: Gym Leader ground team   Sun Dec 01, 2013 8:36 am

i ended up replacing rhyperior qwith camerupt as both are 4x weak to water so i ddint see it was right to have 2 pokemon that were 4x weak to it
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PostSubject: Re: Gym Leader ground team   Sun Dec 01, 2013 9:37 am

Word of advice, having lando and Gliscor on the same team put me in a shituation, as having both of them only limits you to choosing from a minimum of 3 pokemon to take a stab ice move.. I would suggest putting something like mamo...
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dialga3021
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PostSubject: Re: Gym Leader ground team   Sun Dec 01, 2013 10:12 am

mamo might be a good addition actually thankyou Smile
chances are i would be replacing gliscor as all it can atm is toxic stall
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PostSubject: Re: Gym Leader ground team   Sun Dec 01, 2013 7:04 pm

Dialga3021, I rmr you were a cool guy and I want to point out some shitty/experience lacking ass rates that you got, especially from this b1narybot guy.

The Gliscor set. Sky uppercut? wtf does sky uppercut that hit that EQ and Flying attacks cannot?  Inb4 you make a smartass reply like skarm or rotom. Gliscor cannot beat skarm 1v1 unless that glis has taunt. Even in PP stalling skarm still wins over a non-taunt glis. As for rotom, sub gliscor beats most rotom 1v1, just stall out 8 hydro pumps. A typical offensive Gliscor set is SD, Acrobatics, EQ and Sub with flight gem, ability sand viel or poison heal and evs- max/max. Fine that was only a minor but this:

B1naryB0t wrote:
I've never recommended the use of choice items, so maybe an Assault Vest for Diggersby? IDK
As for Lando, looking at the EVs, how did you get 6 / 252 / 252? Anyways, Assault Vest would be perfect for it at least.
So he shouldn't use choice items because you're not a fan of it? Wtf does that have to do with him and the effectiveness of his team? If you're gonna rate someone's team at least tell them whats best.....Assault vest is a shitty item on Diggersby and Landorus. Their job is to issue hits, not taking hits, so choice items are alot better than assault vest.

B1naryB0t wrote:
As for Garchomp, maybe switch out dragon claw for fire fang or something to cover grass or ice? Dragon type has been nerfed in this gen a lot anyways.
This comment right here should be alarm bells ringing that this guy doesn't really play competitive mons. Dragons are still very, very viable in this meta... Take out a dragon attack for a weak 65 base power fire fang? rofl. Fire fang deals 130 dmg if a mon is weak to fire, dclaw deals 120 but dclaw cannot miss unlike fire fang. Dialga If you really want a fire attack, run fireblast- helps you nail skarm, forre etc. BUT DO NOT TAKE OUT A DRAGON MOVE FOR IT.


Finally here is a fun fact for anyone who thinks you shouldn't run dragons or dragons attacks because of faeries:

Did you know what water is the second most used attack (bug is first) in 5th gen despite there are mons with storm drain, water absorb, dry skin and over a dozen of competitive based mons that resist water?
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PostSubject: Re: Gym Leader ground team   Mon Dec 02, 2013 8:36 am

wow thanks chomper really admire y our opinions and arguments here overall. Thankyou for defending me haha was great to read.
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PostSubject: Re: Gym Leader ground team   Mon Dec 02, 2013 1:09 pm

Unneeded rudeness. Anyways, I don't use these mons on a regular basis or really at all, considering all I use is steel types. I personally don't feel like being a total asshole in battling and believe that it is just a game, that it's not worth being a dick about it. I'm so sorry, that must make me scum and waste of human life.
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PostSubject: Re: Gym Leader ground team   Mon Dec 02, 2013 2:47 pm

I am going to insult you lightly so that Chomper won't rage and go ott.

B1naryB0t wrote:
Anyways, I don't use these mons on a regular basis or really at all, considering all I use is steel types.
You just admitted that you have little experience with this standard of battling and yet you offered suggestions for a team in it. This just seems idiotic to me, I like to think that with all of my knowledge of Pokemon I could hold my own in just about any tier or any standard of play. Yet there is one I do not even attempt to approach, one that I do not get the remotest sense of joy playing so I avoid it like the plague. "What is this fear inducing tier?" I hear you ask. It is Little Cup.

Now why is any of this relevant? Well what you did in this topic would be the equivalent of me offering suggestions for a LC team. I don't fully understand all of the Pokemon used in it, nor do I understand all of the strategies and common movesets that would be used in that tier. If I did post a suggestion for a LC team on a topic I would likely be ridiculed, humiliated and spend the rest of my interneting days known as "that n00b who thought he knew crap about LC teams".

So in summation, don't post on topics where you do not fully understand all of the workings of that standard of play. Also with your review, try to avoid sounding so subjective with phrases like
B1naryB0t wrote:
I've never recommended the use of choice items.
This just makes you seem like your enforcing your opinion upon him and not really giving him practical suggestions. If you have the slightest bit of doubt with yourself it is better to mention it as an after thought.

E.G. I would recommend using a scarf on this Poke as this is the most common moveset, even though I am not the biggest fan of using choice items and tend to avoid it if possible.

This statement makes you sound objective but it also expresses your own personal experience about the matter.

I do hate saying this, but in very competitive OU, uniqueness will not give you any battling benefits, the most common sets are usually the most common sets for a good reason.

In summation, don't post on topics where you are unsure about the inner workings of that standard, try not to sound too subjective (people can easily play differently to you) and for top OU stuff the norm is usually the best solution.
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PostSubject: Re: Gym Leader ground team   Mon Dec 02, 2013 11:07 pm

Professor West comes off the bench with the assist and it's good! The Professor is a man of few words but much wisdom, 10/10.
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PostSubject: Re: Gym Leader ground team   Tue Dec 03, 2013 2:44 pm

sorry bot but they do have a point there. That kinda shows that you should go out of your comfort zone with mono steel and try new things You can still keep your steel team but new experiences never hurt Razz

so hows your team doing dialga?

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PostSubject: Re: Gym Leader ground team   Tue Dec 03, 2013 3:05 pm

Doing great thanks Smile
i added in mamoswine with life orb and jolly nature to outspeed many things. Since that my team hasn't lost many battles no only as a gym leader but also in pomebank ou and monotype gen 6
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PostSubject: Re: Gym Leader ground team   Sun Dec 08, 2013 8:56 am

to get people up to date here is my team now. Its doing fine only losing a couple of battles now

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SDef
Impish Nature
IVs: 30 Atk / 30 Def
- Slack Off
- Earthquake
- Stealth Rock
- Ice Fang

Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 252 Def / 6 SAtk
Bold Nature
- Toxic
- Recover
- Scald
- Infestation

Mamoswine @ Life Orb
Ability: Thick Fat
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Superpower

Diggersby @ Choice Band
Ability: Huge Power
EVs: 252 HP / 252 Atk / 4 Spd
Adamant Nature
- Earthquake
- Quick Attack
- U-turn
- Return

Garchomp @ Garchompite
Ability: Rough Skin
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature
IVs: 0 Spd
- Earthquake
- Stone Edge
- Swords Dance
- Dragon Claw

Landorus (M) @ Choice Scarf
Ability: Sand Force
EVs: 6 HP / 252 SAtk / 252 Spd
Timid Nature
- Focus Blast
- Hidden Power [Ice]
- Earth Power
- Sludge Wave
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PostSubject: Re: Gym Leader ground team   Sun Dec 08, 2013 9:03 am

You know, you might wanna have more than 1 team. For instance, for me, I have 3 steel teams so that people can't have a sure-set strategy against me.
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PostSubject: Re: Gym Leader ground team   Sun Dec 08, 2013 9:10 am

i do but i mainly use this one
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PostSubject: Re: Gym Leader ground team   Sun Dec 08, 2013 9:39 pm

ok so any particular weaknesses or small weak spots you noticed?

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PostSubject: Re: Gym Leader ground team   Mon Dec 09, 2013 3:07 am

Looking at it myself, I still see a major ice weakness..
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PostSubject: Re: Gym Leader ground team   Mon Dec 09, 2013 12:23 pm

ice types are dealt with very easily trust me. thats what mamoswine is there for. It can take out a majority of the ice types with superpower and things such as froslass can be dealt with by earthquake
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PostSubject: Re: Gym Leader ground team   Wed Dec 11, 2013 11:28 am

i have noticed a slight weakness to rotom-wash, my original plan to counter this was to take out something and replace it with excadrill with mold breaker. however i realised soon after that if i ever go up against one, my best bet would be using gastrodon simply because not many rotom's carry grass knot and those that do dont normally kill. Rotom cannot touch gastrodon apart from that and with infestation and toxic Rotom will be dealt with rather easily
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PostSubject: Re: Gym Leader ground team   Wed Dec 11, 2013 12:57 pm

torterra might be able to handle rotom as well but he would be adding another x4 ice weakness to your team >.<

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PostSubject: Re: Gym Leader ground team   Wed Dec 11, 2013 1:25 pm

yh that seems to be a problem, plus dont know what i would replace with it
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